vortrace¶
Fast one-dimensional integrals through unstructured Voronoi meshes.
One-dimensional integrals through Voronoi meshes can be expensive. Because the mesh is unstructured, it is not obvious a priori where a line intersects the faces of which cells. Brute-force methods that sample large numbers of points struggle with systems that have a large dynamic range in cell size, like cosmological simulations.
vortrace performs these integrals with the fewest nearest-neighbor calls
possible. With an optimized C++ backend and a user-friendly Python frontend,
it’s easy to get started:
import vortrace as vt
pc = vt.ProjectionCloud(pos, density)
image = pc.grid_projection(extent, npix, bounds, center)
Features¶
Fast ray tracing – recursive split-point algorithm minimizes kDTree queries
Multiple reduction modes – integrate, max, min, and volume rendering
Python and C++ APIs – thin Python wrapper over a standalone C++ library
Multi-field support – project multiple scalar fields simultaneously
Custom rotations – Tait-Bryan yaw/pitch/roll for arbitrary viewing angles
Periodic boundaries – full support for cosmological simulation boxes
Getting Started
Tutorials
Concepts
API Reference